五、Windows拦截鼠标
一个窗口消息处理程序通常只在鼠标光标位于窗口的显示区域,或非显示区域上时才接收鼠标消息。一个程序也可能需要在鼠标位于窗口外时接收鼠标消息。如果是这样,程序可以自行「拦截」鼠标。别害怕,这么做没什么大不了的。
设计矩形
为了说明拦截鼠标的必要性,请让我们看一下BLOKOUT1程序(如程序7-6所示)。此程序看起来达到了一定的功能,但它却有十分严重的缺陷。
BLOKOUT1.C
/*----------------------------------------------------------------------------
BLOKOUT1.C -- Mouse Button Demo Program
(c) Charles Petzold, 1998
----------------------------------------------------------------------------*/
#include <windows.h>
LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM) ;
int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance,
PSTR szCmdLine, int iCmdShow)
{
static TCHAR szAppName[] = TEXT ("BlokOut1") ;
HWND hwnd ;
MSG msg ;
WNDCLASS wndclass ;
wndclass.style = CS_HREDRAW | CS_VREDRAW ;
wndclass.lpfnWndProc = WndProc ;
wndclass.cbClsExtra = 0 ;
wndclass.cbWndExtra = 0 ;
wndclass.hInstance = hInstance ;
wndclass.hIcon = LoadIcon (NULL, IDI_APPLICATION) ;
wndclass.hCursor = LoadCursor (NULL, IDC_ARROW) ;
wndclass.hbrBackground = (HBRUSH) GetStockObject (WHITE_BRUSH) ;
wndclass.lpszMenuName = NULL ;
wndclass.lpszClassName = szAppName ;
if (!RegisterClass (&wndclass))
{
MessageBox ( NULL, TEXT ("Program requires Windows NT!"),
szAppName, MB_ICONERROR) ;
return 0 ;
}
hwnd = CreateWindow (szAppName, TEXT ("Mouse Button Demo"),
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT,
CW_USEDEFAULT, CW_USEDEFAULT,
NULL, NULL, hInstance, NULL) ;
ShowWindow (hwnd, iCmdShow) ;
UpdateWindow (hwnd) ;
while (GetMessage (&msg, NULL, 0, 0))
{
TranslateMessage (&msg) ;
DispatchMessage (&msg) ;
}
return msg.wParam ;
}
void DrawBoxOutline (HWND hwnd, POINT ptBeg, POINT ptEnd)
{
HDC hdc ;
hdc = GetDC (hwnd) ;
SetROP2 (hdc, R2_NOT) ;
SelectObject (hdc, GetStockObject (NULL_BRUSH)) ;
Rectangle (hdc, ptBeg.x, ptBeg.y, ptEnd.x, ptEnd.y) ;
ReleaseDC (hwnd, hdc) ;
}
LRESULT CALLBACK WndProc (HWND hwnd, UINT message, WPARAM wParam,LPARAM lParam)
{
static BOOL fBlocking, fValidBox ;
static POINT ptBeg, ptEnd, ptBoxBeg, ptBoxEnd ;
HDC hdc ;
PAINTSTRUCT ps ;
switch (message)
{
case WM_LBUTTONDOWN :
ptBeg.x = ptEnd.x = LOWORD (lParam) ;
ptBeg.y = ptEnd.y = HIWORD (lParam) ;
DrawBoxOutline (hwnd, ptBeg, ptEnd) ;
SetCursor (LoadCursor (NULL, IDC_CROSS)) ;
fBlocking = TRUE ;
return 0 ;
case WM_MOUSEMOVE :
if (fBlocking)
{
SetCursor (LoadCursor (NULL, IDC_CROSS)) ;
DrawBoxOutline (hwnd, ptBeg, ptEnd) ;
ptEnd.x = LOWORD (lParam) ;
ptEnd.y = HIWORD (lParam) ;
DrawBoxOutline (hwnd, ptBeg, ptEnd) ;
}
return 0 ;
case WM_LBUTTONUP :
if (fBlocking)
{
DrawBoxOutline (hwnd, ptBeg, ptEnd) ;
ptBoxBeg = ptBeg ;
ptBoxEnd.x = LOWORD (lParam) ;
ptBoxEnd.y = HIWORD (lParam) ;
SetCursor (LoadCursor (NULL, IDC_ARROW)) ;
fBlocking = FALSE ;
fValidBox = TRUE ;
InvalidateRect (hwnd, NULL, TRUE) ;
}
return 0 ;
case WM_CHAR :
if (fBlocking & wParam == '\x1B') // i.e., Escape
{
DrawBoxOutline (hwnd, ptBeg, ptEnd) ;
SetCursor (LoadCursor (NULL, IDC_ARROW)) ;
fBlocking = FALSE ;
}
return 0 ;
case WM_PAINT :
hdc = BeginPaint (hwnd, &ps) ;
if (fValidBox)
{
SelectObject (hdc, GetStockObject (BLACK_BRUSH)) ;
Rectangle ( hdc, ptBoxBeg.x, ptBoxBeg.y,
ptBoxEnd.x, ptBoxEnd.y) ;
}
if (fBlocking)
{
SetROP2 (hdc, R2_NOT) ;
SelectObject (hdc, GetStockObject (NULL_BRUSH)) ;
Rectangle (hdc, ptBeg.x, ptBeg.y, ptEnd.x, ptEnd.y) ;
}
EndPaint (hwnd, &ps) ;
return 0 ;
case WM_DESTROY :
PostQuitMessage (0) ;
return 0 ;
}
return DefWindowProc (hwnd, message, wParam, lParam) ;
}
此程序展示了一些,它可以实作在Windows的「画图」程序中的东西。由按下鼠标左键开始确定矩形的一角,然后拖动鼠标。程序将画一个矩形的轮廓,其相对位置是鼠标目前的位置。当您释放鼠标后,程序将填入这个矩形。图7-4显示了一个已经画完的矩形和另一个正在画的矩形。

那么,问题在哪里呢?
请试一试下面的操作:在BLOKOUT1的显示区域按下鼠标的左键,然后将光标移出窗口。程序将停止接收WM_MOUSEMOVE消息。现在释放按钮,BLOKOUT1将不再获得WM_BUTTONUP消息,因为光标在显示区域以外。然后将光标移回BLOKOUT1的显示区域,窗口消息处理程序仍然认为按钮处于按下状态。
这样做并不好,因为程序不知道发生了什么事情。
拦截的解决方案
BLOKOUT1显示了一些常见的程序功能,但它的程序代码显然有缺陷。这种问题就是要使用鼠标拦截来对付。如果使用者正在拖曳鼠标,那么当鼠标短时间内被拖出窗口时应该没有什么大问题,程序应该仍然控制着鼠标。
拦截鼠标要比放置一个老鼠夹子容易一些,您只要呼叫:
SetCapture (hwnd) ;
在这个函数呼叫之后,Windows将所有鼠标消息发给窗口句柄为hwnd的窗口消息处理程序。之后收到鼠标消息都是以显示区域消息的型态出现,即使鼠标正在窗口的非显示区域。lParam参数将指示鼠标在显示区域坐标中的位置。不过,当鼠标位于显示区域的左边或者上方时,这些x和y坐标可以是负的。当您想释放鼠标时,呼叫:
ReleaseCapture () ;
从而使处理恢复正常。
在32位的Windows中,鼠标拦截要比在以前的Windows版本中有多一些限制。特别是,如果鼠标被拦截,而鼠标按键目前并未被按下,并且鼠标光标移到了另一个窗口上,那么将不是由拦截鼠标的那个窗口,而是由光标下面的窗口来接收鼠标消息。对于防止一个程序在拦截鼠标之后不释放它而引起整个系统的混乱,这是必要的。
换句话说,只有当鼠标按键在您的显示区域中被按下时才拦截鼠标;当鼠标按键被释放时,才释放鼠标拦截。
BLOKOUT2程序
展示鼠标拦截的BLOKOUT2程序如程序7-7所示。
BLOKOUT2.C
/*----------------------------------------------------------------------------
BLOKOUT2.C -- Mouse Button & Capture Demo Program
(c) Charles Petzold, 1998
----------------------------------------------------------------------------*/
#include <windows.h>
LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM) ;
int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance,
PSTR szCmdLine, int iCmdShow)
{
static TCHAR szAppName[] = TEXT ("BlokOut2") ;
HWND hwnd ;
MSG msg ;
WNDCLASS wndclass ;
wndclass.style = CS_HREDRAW | CS_VREDRAW ;
wndclass.lpfnWndProc = WndProc ;
wndclass.cbClsExtra = 0 ;
wndclass.cbWndExtra = 0 ;
wndclass.hInstance = hInstance ;
wndclass.hIcon = LoadIcon (NULL, IDI_APPLICATION) ;
wndclass.hCursor = LoadCursor (NULL, IDC_ARROW) ;
wndclass.hbrBackground = (HBRUSH) GetStockObject (WHITE_BRUSH) ;
wndclass.lpszMenuName = NULL ;
wndclass.lpszClassName = szAppName ;
if (!RegisterClass (&wndclass))
{
MessageBox ( NULL, TEXT ("Program requires Windows NT!"),
szAppName, MB_ICONERROR) ;
return 0 ;
}
hwnd = CreateWindow (szAppName, TEXT ("Mouse Button & Capture Demo"),
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT,
CW_USEDEFAULT, CW_USEDEFAULT,
NULL, NULL, hInstance, NULL) ;
ShowWindow (hwnd, iCmdShow) ;
UpdateWindow (hwnd) ;
while (GetMessage (&msg, NULL, 0, 0))
{
TranslateMessage (&msg) ;
DispatchMessage (&msg) ;
}
return msg.wParam ;
}
void DrawBoxOutline (HWND hwnd, POINT ptBeg, POINT ptEnd)
{
HDC hdc ;
hdc = GetDC (hwnd) ;
SetROP2 (hdc, R2_NOT) ;
SelectObject (hdc, GetStockObject (NULL_BRUSH)) ;
Rectangle (hdc, ptBeg.x, ptBeg.y, ptEnd.x, ptEnd.y) ;
ReleaseDC (hwnd, hdc) ;
}
LRESULT CALLBACK WndProc (HWND hwnd, UINT message, WPARAM wParam,LPARAM lParam)
{
static BOOL fBlocking, fValidBox ;
static POINT ptBeg, ptEnd, ptBoxBeg, ptBoxEnd ;
HDC hdc ;
PAINTSTRUCT ps ;
switch (message)
{
case WM_LBUTTONDOWN :
ptBeg.x = ptEnd.x = LOWORD (lParam) ;
ptBeg.y = ptEnd.y = HIWORD (lParam) ;
DrawBoxOutline (hwnd, ptBeg, ptEnd) ;
SetCapture (hwnd) ;
SetCursor (LoadCursor (NULL, IDC_CROSS)) ;
fBlocking = TRUE ;
return 0 ;
case WM_MOUSEMOVE :
if (fBlocking)
{
SetCursor (LoadCursor (NULL, IDC_CROSS)) ;
DrawBoxOutline (hwnd, ptBeg, ptEnd) ;
ptEnd.x = LOWORD (lParam) ;
ptEnd.y = HIWORD (lParam) ;
DrawBoxOutline (hwnd, ptBeg, ptEnd) ;
}
return 0 ;
case WM_LBUTTONUP :
if (fBlocking)
{
DrawBoxOutline (hwnd, ptBeg, ptEnd) ;
ptBoxBeg = ptBeg ;
ptBoxEnd.x = LOWORD (lParam) ;
ptBoxEnd.y = HIWORD (lParam) ;
ReleaseCapture () ;
SetCursor (LoadCursor (NULL, IDC_ARROW)) ;
fBlocking = FALSE ;
fValidBox = TRUE ;
InvalidateRect (hwnd, NULL, TRUE) ;
}
return 0 ;
case WM_CHAR :
if (fBlocking & wParam == '\x1B') // i.e., Escape
{
DrawBoxOutline (hwnd, ptBeg, ptEnd) ;
ReleaseCapture () ;
SetCursor (LoadCursor (NULL, IDC_ARROW)) ;
fBlocking = FALSE ;
}
return 0 ;
case WM_PAINT :
hdc = BeginPaint (hwnd, &ps) ;
if (fValidBox)
{
SelectObject (hdc, GetStockObject (BLACK_BRUSH)) ;
Rectangle (hdc, ptBoxBeg.x, ptBoxBeg.y,
ptBoxEnd.x, ptBoxEnd.y) ;
}
if (fBlocking)
{
SetROP2 (hdc, R2_NOT) ;
SelectObject (hdc, GetStockObject (NULL_BRUSH)) ;
Rectangle (hdc, ptBeg.x, ptBeg.y, ptEnd.x, ptEnd.y) ;
}
EndPaint (hwnd, &ps) ;
return 0 ;
case WM_DESTROY :
PostQuitMessage (0) ;
return 0 ;
}
return DefWindowProc (hwnd, message, wParam, lParam) ;
}
BLOKOUT2程序和BLOKOUT1程序一样,只是多了三行新程序代码:在WM_LBUTTONDOWN消息处理期间呼叫SetCapture,而在WM_LBUTTONDOWN和WM_CHAR消息处理期间呼叫ReleaseCapture。检查画出窗口:使窗口小于屏幕大小,开始在显示区域画出一块矩形,然后将鼠标光标移出显示区域的右边或下边,最后释放鼠标按键。程序将获得整个矩形的坐标。但是需要扩大窗口才能看清楚它。
拦截鼠标并非只适用于那些古怪的应用程序。如果您需要鼠标按键在显示区域按下时都能够追踪WM_MOUSEMOVE消息,并直到鼠标按键被释放为止,那么您就应该拦截鼠标。这样将简化您的程序,同时又符合使用者的期望。
