六、Windows子窗口控件的清单方块类别—Windows的head程序
UNIX中有一个著名的实用程序叫做head,它显示文件开始的几行。让我们使用清单方块为Windows编写一个类似的程序。如程序9-6所示,HEAD将所有文件和子目录列在清单方块中。您可以挑选某个被选择的文件来显示,方法是在该文件上使用鼠标双击或者使用Enter键按下要选的文件。您也可以使用这两种方法之一来改变子目录。这个程序在HEAD窗口显示区域的右边,从文件的开头开始显示,它最多能够显示8 KB的内容。
HEAD.C
/*-------------------------------------------------------------------------
HEAD.C -- Displays beginning (head) of file
(c) Charles Petzold, 1998
--------------------------------------------------------------------------*/
#include <windows.h>
#define ID_LIST 1
#define ID_TEXT 2
#define MAXREAD 8192
#define DIRATTR (DDL_READWRITE | DDL_READONLY | DDL_HIDDEN | DDL_SYSTEM | \
DDL_DIRECTORY | DDL_ARCHIVE | DDL_DRIVES)
#define DTFLAGS (DT_WORDBREAK | DT_EXPANDTABS | DT_NOCLIP |DT_NOPREFIX)
LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM) ;
LRESULT CALLBACK ListProc (HWND, UINT, WPARAM, LPARAM) ;
WNDPROC OldList ;
int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance,
PSTR szCmdLine, int iCmdShow)
{
static TCHAR szAppName[] = TEXT ("head") ;
HWND hwnd ;
MSG msg ;
WNDCLASS wndclass ;
wndclass.style = CS_HREDRAW | CS_VREDRAW ;
wndclass.lpfnWndProc = WndProc ;
wndclass.cbClsExtra = 0 ;
wndclass.cbWndExtra = 0 ;
wndclass.hInstance = hInstance ;
wndclass.hIcon = LoadIcon (NULL, IDI_APPLICATION) ;
wndclass.hCursor = LoadCursor (NULL, IDC_ARROW) ;
wndclass.hbrBackground = (HBRUSH) (COLOR_BTNFACE + 1) ;
wndclass.lpszMenuName = NULL ;
wndclass.lpszClassName = szAppName ;
if (!RegisterClass (&wndclass))
{
MessageBox ( NULL, TEXT ("This program requires Windows NT!"),
szAppName, MB_ICONERROR) ;
return 0 ;
}
hwnd = CreateWindow (szAppName, TEXT ("head"),
WS_OVERLAPPEDWINDOW | WS_CLIPCHILDREN,
CW_USEDEFAULT, CW_USEDEFAULT,
CW_USEDEFAULT, CW_USEDEFAULT,
NULL, NULL, hInstance, NULL) ;
ShowWindow (hwnd, iCmdShow) ;
UpdateWindow (hwnd) ;
while (GetMessage (&msg, NULL, 0, 0))
{
TranslateMessage (&msg) ;
DispatchMessage (&msg) ;
}
return msg.wParam ;
}
LRESULT CALLBACK WndProc (HWND hwnd, UINT message, WPARAM wParam,LPARAM lParam)
{
static BOOL bValidFile ;
static BYTE buffer[MAXREAD] ;
static HWND hwndList, hwndText ;
static RECT rect ;
static TCHAR szFile[MAX_PATH + 1] ;
HANDLE hFile ;
HDC hdc ;
int i, cxChar, cyChar ;
PAINTSTRUCT ps ;
TCHAR szBuffer[MAX_PATH + 1] ;
switch (message)
{
case WM_CREATE :
cxChar = LOWORD (GetDialogBaseUnits ()) ;
cyChar = HIWORD (GetDialogBaseUnits ()) ;
rect.left = 20 * cxChar ;
rect.top = 3 * cyChar ;
hwndList = CreateWindow (TEXT ("listbox"), NULL,
WS_CHILDWINDOW | WS_VISIBLE | LBS_STANDARD,
cxChar, cyChar * 3,
cxChar * 13 + GetSystemMetrics (SM_CXVSCROLL),
cyChar * 10,
hwnd, (HMENU) ID_LIST,
(HINSTANCE) GetWindowLong (hwnd, GWL_HINSTANCE),
NULL) ;
GetCurrentDirectory (MAX_PATH + 1, szBuffer) ;
hwndText = CreateWindow (TEXT ("static"), szBuffer,
WS_CHILDWINDOW | WS_VISIBLE | SS_LEFT,
cxChar, cyChar, cxChar * MAX_PATH, cyChar,
hwnd, (HMENU) ID_TEXT,
(HINSTANCE) GetWindowLong (hwnd, GWL_HINSTANCE),
NULL) ;
OldList = (WNDPROC) SetWindowLong (hwndList, GWL_WNDPROC,
(LPARAM) ListProc) ;
SendMessage (hwndList, LB_DIR, DIRATTR, (LPARAM) TEXT ("*.*")) ;
return 0 ;
caseWM_SIZE :
rect.right = LOWORD (lParam) ;
rect.bottom = HIWORD (lParam) ;
return 0 ;
case WM_SETFOCUS :
SetFocus (hwndList) ;
return 0 ;
case WM_COMMAND :
if (LOWORD (wParam) == ID_LIST && HIWORD (wParam) == LBN_DBLCLK)
{
if (LB_ERR == (i = SendMessage (hwndList, LB_GETCURSEL, 0, 0)))
break ;
SendMessage (hwndList, LB_GETTEXT, i, (LPARAM) szBuffer) ;
if (INVALID_HANDLE_VALUE != (hFile = CreateFile (szBuffer,
GENERIC_READ, FILE_SHARE_READ, NULL,
OPEN_EXISTING, 0, NULL)))
{
CloseHandle (hFile) ;
bValidFile = TRUE ;
lstrcpy (szFile, szBuffer) ;
GetCurrentDirectory (MAX_PATH + 1, szBuffer) ;
if (szBuffer [lstrlen (szBuffer) - 1] != '\\')
lstrcat (szBuffer, TEXT ("\\")) ;
SetWindowText (hwndText, lstrcat (szBuffer, szFile)) ;
}
else
{
bValidFile = FALSE ;
szBuffer [lstrlen (szBuffer) - 1] = '\0' ;
// If setting the directory doesn't work, maybe it's
// a drive change, so try that.
if (!SetCurrentDirectory (szBuffer + 1))
{
szBuffer [3] = ':' ;
szBuffer [4] = '\0' ;
SetCurrentDirectory (szBuffer + 2) ;
}
// Get the new directory name and fill the list box.
GetCurrentDirectory (MAX_PATH + 1, szBuffer) ;
SetWindowText (hwndText, szBuffer) ;
SendMessage (hwndList, LB_RESETCONTENT, 0, 0) ;
SendMessage (hwndList, LB_DIR, DIRATTR,
(LPARAM) TEXT ("*.*")) ;
}
InvalidateRect (hwnd, NULL, TRUE) ;
}
return 0 ;
case WM_PAINT :
if (!bValidFile)
break ;
if (INVALID_HANDLE_VALUE == (hFile = CreateFile (szFile,
GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, 0, NULL)))
{
bValidFile = FALSE ;
break ;
}
ReadFile (hFile, buffer, MAXREAD, &i, NULL) ;
CloseHandle (hFile) ;
// i now equals the number of bytes in buffer.
// Commence getting a device context for displaying text.
hdc = BeginPaint (hwnd, &ps) ;
SelectObject (hdc, GetStockObject (SYSTEM_FIXED_FONT)) ;
SetTextColor (hdc, GetSysColor (COLOR_BTNTEXT)) ;
SetBkColor (hdc, GetSysColor (COLOR_BTNFACE)) ;
// Assume the file is ASCII
DrawTextA (hdc, buffer, i, &rect, DTFLAGS) ;
EndPaint (hwnd, &ps) ;
return 0 ;
case WM_DESTROY :
PostQuitMessage (0) ;
return 0 ;
}
return DefWindowProc (hwnd, message, wParam, lParam) ;
}
LRESULT CALLBACK ListProc (HWND hwnd, UINT message,
WPARAM wParam, LPARAM lParam)
{
if (message == WM_KEYDOWN && wParam == VK_RETURN)
SendMessage (GetParent (hwnd), WM_COMMAND,
MAKELONG (1, LBN_DBLCLK), (LPARAM) hwnd) ;
return CallWindowProc (OldList, hwnd, message, wParam, lParam) ;
}
在ENVIRON中,当我们选择一个环境变量时-无论是使用鼠标还是键盘-程序都将显示一个环境字符串。但是,如果我们在HEAD中使用这种选择显示方法,那么程序响应会很慢,这是因为在清单方块中移动选择时,程序仍然要不断地打开和关闭文件。然而,HEAD要求文件或者子目录被双击,从而引起一些问题,这是因为清单方块控件没有鼠标双击的自动键盘接口。前面讲过,如果可能,应该尽量提供键盘接口。
解决的方法是什么呢?当然是窗口子类别化。HEAD中的清单方块子类则函数叫做ListProc,它寻找wParam参数等于VK_RETURN的WM_KEYDOWN消息,并给其父窗口发送一条带有LBN_DBLCLK通知码的WM_COMMAND消息。在WndProc中,对WM_COMMAND的处理使用了Windows函数的CreateFile来检查清单方块中的选择。如果CreateFile传回一个错误信息,则表示该选择不是文件,而可能是一个子目录。然后HEAD使用SetCurrentDirectory来改变这个子目录。如果SetCurrentDirectory不能执行,程序将假定使用者已经选择了一个磁盘驱动器句柄。改变磁盘驱动器也需要呼叫SetCurrentDirectory,作为该函数参数的字符串则为是选择字符串中拿掉开头的斜线,并加上一个冒号。它向清单方块发送一条LB_RESETCONTENT消息来清除其中的内容,再发送一条LB_DIR消息,使用新子目录中的文件来填入清单方块。
WndProc中的WM_PAINT消息是用Windows的CreateFile函数来打开文件的,这将传回一个文件句柄,该句柄可以传递给Windows的ReadFile和CloseHandle函数。
现在,在本章中,我们第一次碰到这个问题:Unicode。我们所希望最完美的方式大概就是让操作系统辨认文本文件的种类,使ReadFile能将ASCII文件转换成Unicode文字,或者将Unicode文件转换成ASCII文字。但现实并非如此完美。ReadFile的功能只是读取文件中未经转换的字节,也就是说,DrawTextA(在编译好的可执行档中没有定义UNICODE标识符)会把文字解释为ASCII,而DrawTextW(Unicode版)会假设文字是Unicode的。
因此程序真正应该做的是去判别文件所包含的是ASCII文字还是Unicode文字,然后再恰当地呼叫DrawTextA或者DrawTextW。实际上,HEAD采用一个比较简单的方式,它只呼叫了DrawTextA。
